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The majority of non-LGBTQ+ gamers don’t care if a main character is trans, according to GLAAD Gaming’s debut report

To accompany the official launch of GLAAD Gaming, the organisation has released its first report on the state of LGBTQ+ gamers in the industry—and it could banish some common assumptions made by the public at-large.

Founded in 1985 during the AIDS epidemic, GLAAD targeted defamatory coverage and was able to shift the editorial policy of The New York Times. Since then, it’s become one of the largest non-profit LGBTQ+ advocacy organisations in the world, advocating for proper representation across several forms of different media including film, advertising, and social media initiatives. 

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