As the developers of Crystal Dynamics admitted, in the performance mode of Marvel’s Avengers on the PS4 Pro no stable 60 frames per second are offered. Instead, the game is optimized so that the best combination of impressive optics and the highest possible frame rate can be achieved in the respective scenes.
In an interview with Wccftech, the developers of Crystal Dynamics discussed the technical implementation of Marvel’s Avengers. As announced, the action title on the PlayStation 4 Pro offers a performance mode, which is all about the highest possible frame rate.
However, you shouldn’t expect a smooth 60 FPS here. Instead, the makers of Crystal Dynamics are aiming for a mixture of impressive optics and the highest possible frame rate. Sometimes, however, the action is too hectic and intense to guarantee a display in 60FPS.
“It’s not going to be a consistent 60, it’s as high and as optimal as possible,” Shaun Escayg said in the interview. “It varies, it’s a variable frame rate and depends on the number of characters you might have and the stuff that’s going on. We’re working on optimizing for that mode in particular, we’re actually working on optimizing how we handle the loading of like an effect or the loading of physics in order to maximize it, that sort of stuff is ongoing right now.”
“It happens at the very end of a project, to pull out all the bells and whistles and all the stops. And with that mode in particular, obviously the goal is performance. As a combat guy, personally, I’d love to see 60 FPS all the time, so we’re always pushing for that. That’s always the goal. I don’t know if we’ll hit it in every possible scenario, the game is just too crazy in certain cases to guarantee that,” Escayg further commented.
Marvel’s Avengers will release on September 4, 2020, for PC, Xbox One, and PS4. Implementations for the two next-generation consoles are also in development and will follow at a later date. However, specific release dates have not yet been mentioned.
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