Welcome to Seed, where your tiny leafy citizens have big personalities and still manage to need reminding to drink water. These adorable Seedlings are not just decorations for your world; they are living characters with their own goals and quirks.
Keeping them happy and thriving is a full-time job, but luckily you are the Cultivator in charge. From creating your first Seedling to understanding what makes them tick, this guide covers everything you need to know about raising these little plant people.
Seedlings, Explained
Seedlings are the main characters in Seed. They live independently, making their own decisions as they work, socialize, build relationships, and grow older. Every Seedling has unique stats, needs, skills, interests, perks, and a personality that affects how they behave.
They can live up to 120 years (120 real-life days), although starvation, dehydration, disease, or injuries can shorten their lifespan.
Creating Your Seedling
When creating a Seedling, you can customize their appearance, name, personality, and starting stats.
Your name and personality cannot be changed later, so choose carefully.
Your starting stats also stay mostly permanent throughout the game, with only small bonuses coming from perks or environmental effects. Think about the role you want your Seedling to fill before assigning points.
|
Feature |
Explanation |
|---|---|
|
Physical Stats |
Affect your Seedling’s performance in physical tasks, with Strength improving crafting and gathering, Agility affecting movement, Dexterity helping with crafting and repairs, Stamina improving endurance, Perception boosting precision activities, and Resilience reducing injury risk. |
|
Mental Stats |
Influence learning, creativity, and social abilities, with Charisma improving communication, Creativity helping artistic work, Intelligence affecting complex tasks, Intuition supporting instinct-based activities, Memory boosting learning, and Willpower improving focus. |
|
Personality |
Determined by sliders during creation, personality affects how your Seedling speaks, reacts, and interacts with others, and cannot be changed later. |
|
Needs |
Must be managed to keep your Seedling healthy and happy, with Water and Food being critical while Rest, Energy, Bladder, Social, Comfort, Hygiene, and Leisure affect overall wellbeing. |
|
Mood |
Influenced by your Seedling’s needs, thoughts, and environment, with their current emotions viewable through the Seedling Card or Mind tab. |
