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Public Demo 2 | Road to Vostok



Welcome to Public Demo 2 which is the second major milestone of Road to Vostok, where the goal is to test the initial gameplay loop and get feedback on the core idea of ​​the game.

DOWNLOAD THE DEMO
https://store.steampowered.com/app/1963610/Road_to_Vostok/

WHAT IS ROAD TO VOSTOK?
Road to Vostok is a hardcore single-player survival FPS game set in a post-apocalyptic border zone in Finland.

SUPPORT THE GAME ON PATREON
https://www.patreon.com/roadtovostok

WISHLIST NOW ON STEAM
https://store.steampowered.com/app/1963610/Road_to_Vostok/

FOLLOW THE DEVELOPMENT
Website: https://roadtovostok.com/
Twitter: https://twitter.com/roadtovostok
Instagram: https://www.instagram.com/roadtovostok/

DEVELOPED BY USING
Godot (Game Engine): https://godotengine.org/
Blender (3D-modelling): https://www.blender.org/
OBS (Screen capture): https://obsproject.com/

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@Crackedbook
28 days ago

Add multiplayer please

@user-fg3hr4kz4u
28 days ago

we are looking for devs like you. we need them. good work so far, dont go crazy with inertia. looks great.

@Mr.Steepz
28 days ago

May I ask where to get this music? 1:08

@juanspannhoff
28 days ago

Played the new demo yesterday and I'm really impressed. Very very good work so far.
The movement is a little bit too slow in my opinion. And it's hard to start without any gear or money. Being shot during the trader action is also hard for me😂 but many thanks, looking forward on this really amazing project. Thx 👍

@psycod2548
28 days ago

@roadtovostok when is the 3rd demo coming?

@WaZaaap6
28 days ago

THIS GUY MAKING THIS WONDER AS A SOLO.. IS AN INCREDIBLE DUDE! Much LOVE🫶🫶🫶🫶❤️

@wilddog2371
28 days ago

No nyt näyttää kiinnostavalta. Maltan tuskin odottaa valmista peliä.

@Michael-fb6ue
28 days ago

Better think about core gameplay loops and stuff. The game as it is now provides no USP

@wzstudios830
28 days ago

I definitely don't understand the logic of a game in this category being offline.

@izacanoir7977
28 days ago

Il a l’air bien le jeu j’aimerais trop l’essayer

@jasonlou2013S
28 days ago

Reloading animation is here! Nice!

@noahpeterson598
28 days ago

What's so special about it? It just looks like the original games…

@thechosenone729
28 days ago

Im enjoying demo2 so far, scavenge basic gear, trade, move into further areas… good stuff so far.

@Manusan109
28 days ago

Ive been waiting for this!

@ScrumpDiIIy
28 days ago

i get this bug where when im running and i get shot at i cant pull the gun up and it also wont shoot happened to me twice

@RATAMAHATA
28 days ago

на восток хода нет

@NatthawatKen
28 days ago

คิดถูกจริงๆที่ติดตามเกมนี้ตั้งแต่โพสต์แรกๆ สุดยอดมาก
What an excellent. Love from Thailand!

@Deltron1337
28 days ago

go OFF KING

@daemianw1750
28 days ago

Single player limits the replay ability of a game right off the rip, if it can not be implemented even with mods or 3rd party support it will only go far unfortunately. I’d love to play the game but it’s an experience I can’t not share.

@matiasspesot7884
28 days ago

I apologize if this was already said but the final game is going to be free?

@LordFlashheart
28 days ago

Got damn goosebumps watching this. You are kicking major ass my friend!

@killer2bn2k7
28 days ago

Feedback:
in my opinion, the AI spawns are too frequent and not enough AI are spawned at once. I would engage the enemies and start looting the houses just to get shot at a few minutes later from an area I had cleared earlier. AI also have low accuracy and shoot in single shot bursts, which feel weird. the scale of the models also seems to bee too small compared to the environment.
the audio engine sometimes has a little difficulty, with audio stutters and so on.
the weapon attachments are not usable, but I am sure you are aware of this. Weapons cannot be unloaded.
the player movement needs refining. there is no prone, which I would love to see ingame.

Despite all this playing was a blast and I will still be looking forward to the next updates

Edit: before anyone moans about the fact that half the stuff I said is in the roadmap, I am just giving feedback on what still needs improving

@killer2bn2k7
28 days ago

the game is splendid. there is still work to be done on the stability of the audio engine, scopes, mags and other accessories, and of course the AI and player movement, but the godot rework is running pretty good on my pc which has decent specs. If i had the cashflow I would definitely join patreon to help this masterpiece fully come to life in the ways that were intended given earlier demos concerning gun functionality.

@ryanorionwotanson4568
28 days ago

Please please fix the bug where health goes to zero after using a health item, i die just by going from area to attic base 😢.

@ryanorionwotanson4568
28 days ago

Question! How do you put a weapon on the white wall like tou did? My base has tons of weapons on the floor, not enough storage 😅

@ryanorionwotanson4568
28 days ago

I found a guitar and a few harmonicas, didnt know i could play it😮

@84singularity
28 days ago

Impressive work brother! Keep it up! I have a suggestion. Can we have a separate button/keys for folding and unfolding the foldable foregrip of a weapon if it have it.For example weapons like MP7 , SR3M , SR3MP. Also button/key for folding and unfolding the foldable stock of a weapon if it have it. And option for adjusting the different levels/stages of the extendable stock like MP7's stock.(that will repositioned the weapon further or close on the screen). You can make it by holding the button/key for folding/unfolding the stock of the weapon + scroll wheel. ;}