Gaming News

Starfield’s May patch adds 60fps target for Series X, land vehicles footage also teased


Starfield’s May update – that’ll be the one teased by Bethesa’s Todd Howard earlier this week – is now live for beta testing on PC, bringing with it the previously promised surface map overhaul, alongside a new 60fps target mode on Xbox Series X. Additionally, Bethesda has shared a brief look at land vehicles, coming to Starfield in a future update.


Full details of Starfield latest update can be found on Bethesda’s website, with some “big improvements” for those pesky surface maps leading the new additions. In an accompanying developer video, Bethesda said the goal of its overhaul is to introduce more “utility and detail” to maps, and that includes cities now being properly represented with 3D maps and icons denoting points of interest.


Additionally, bringing up Starfield’s scanner now superimposes those icons directly onto the environment, so players can more easily find their way to a specific location.

Starfield: May Update developer video.Watch on YouTube


Elsewhere, the update introduces a suite of granular new gameplay options enabling players to configure Starfield to better suit their tastes. These include options to separately adjust enemy and player combat damage output, to enhance or decrease aim assist, to make ammo weightless, to increase or decrease the effectiveness of healing items, to adjust instances where automatic saves trigger, and more. Additionally Bethesda is adding an “extreme” difficulty option which sits about the current “very hard”.


As for ship customisation, players can now activate a “decorate” mode while onboard their vessels. This works in a similar manner to Starfield’s Outpost mode, enabling players to plop down everything from rugs and lamps to wall monitors and warning signs directly in first-person. Additionally, to better accommodate “decorate” mode, Bethesda is introducing new clutter-free habs for use when constructing ships.


And there’s more; as of Starfield’s May patch, New Game + players can respec their traits and change their appearance when going through the Unity, while Xbox Series X players get new settings enabling them to prioritise between visual performance and quality. Starfield’s Performance mode is designed to be used in conjuction with a new 60fps target option, which is available alongside a 30fps setting for those with standard displays. However, players using 120Hz VRR screens can pick between 30, 40, 60 or an Uncapped frame rates, with 40fps being the default.


Other new features include the ability to toggle off dialogue cameras so you don’t need to stare at a close-up of someone’s ugly mug whenever you fancy a chat, and there are UI tweaks for inventory and item management. Full patch notes are available on Bethesda’s website, and the update – officially known as 1.11.33 – will be available for all players once the Steam beta has concluded.


Bethesda concluded its latest developer video with the briefest of peeks at the future of Starfield. Alongside talk of new quests – and the vaguest reference to the game’s Shattered Space expansion, which is due this “fall” – Bethesda also gave a quick glimpse at planetary land vehicles coming in a future update.


Todd Howard played down the absence of land vehicles prior to Starfield’s launch last year, of course, insisting their absence was a deliberate design decision that allowed the studio to “make it an experience where we know how fast [players are] seeing things.” However, in December last year Bethesda teased “new ways of traveling” were on Starfield’s Horizon, and now here we are!



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