Summary EA didn’t appreciate traditional RPG mechanics as they considered them “slow and cumbersome”. David Gaider, lead writer of Dragon Age, felt his views weren’t welcomed by EA…. Continue reading
Tag: Design
Image: Nintendo The Switch 2 generation is making updates and changes all over the shop, but one of the major talking points has been the redesign of Donkey… Continue reading
Image: Nintendo Diddy Kong has been strangely missing in action from much of Nintendo’s marketing, particularly around the Switch 2. At least he was there when Donkey Kong… Continue reading
Boruto’s Scar In Two Blue Vortex Is Not Just About Cool Design, There’s A Great Explanation for How He Got It
Summary Boruto got his scar protecting Sarada from Kawaki, adding depth to his character. Boruto’s scar might symbolize a deeper connection with Code due to similarities in appearance… Continue reading
Final Fantasy and Magic: the Gathering crossover’s Sephiroth design hints at Final Fantasy 7 Remake Part Three
Magic: the Gathering has detailed more of its Final Fantasy card collection, and a message from Final Fantasy 7 character designer Tetsuya Nomura may hint towards the third… Continue reading
In the wake of Palworld’s explosive success last year, Nintendo wasted no time in suing the developers – Pocket Pair – due to the game’s Pokemon inspirations. With… Continue reading
Subscribe to Nintendo Life on YouTube812k Lost in Cult has announced an absolutely beautiful new book in the form of Animal Well: Design Works, available for pre-order now… Continue reading
Image: Nintendo In case you somehow missed it, Donkey Kong has been given a new design in his upcoming Switch 2 release Donkey Kong Bananza. As part of… Continue reading
Applin Apples are a prominent historical and pop culture figure. From keeping doctors away, falling on Newton’s head, and becoming a tech giant… this humble fruit has so… Continue reading
Game trailers are supposed to show us what we’re getting, but over the years, they’ve become something else entirely. Highly polished cinematics, scripted sequences, and “gameplay” that doesn’t… Continue reading