*This video was screened in the STRANGER THAN HEAVEN museum at Tokyo Game Show 2026. Interviewees: Art Director Daishi Kanaya Lead Designer Kenta Yasuda STRANGER THAN HEAVEN is… Continue reading
Tag: Interview
After just under a year in her new role as president of Nintendo of America, Devon Pritchard is ready to share elements of her master plan for the… Continue reading
Rockstar Games co-founder and president Sam Houser has withdrawn from an exclusive Grand Theft Auto 6 interview due to “personal reasons”. If there’s one thing we all know… Continue reading
Interview: "We're Not Making A Party Game Now, It's More Of An Evening Thing" – Ghost Town Is Moving On From Overcooked
“I absolutely love Luigi’s Mansion!”. We’ve all experienced a game-induced argument over the years, and for most of us here at Nintendo Life Towers, Ghost Town Games is… Continue reading
The North Korean threat actors behind the Contagious Interview campaign have compromised at least 30,000 devices located in more than 100 countries and siphoned funds or account credentials… Continue reading
The world of Magic: The Gathering will break with the upcoming release of new mainline set “Reality Fracture,” something Magic maker Wizards of the Coast says fans have… Continue reading
The Last of Us Season 1 was pretty well received. Season 2 was not, to put it mildly. For whatever reason, the show struggled to adapt the second… Continue reading
It’s been 24 years since the last home console Crazy Taxi game. There was every reason to think, because of this, that Sega had moved on from the… Continue reading
Check out this interview with Matt Webster of Fuse Games, developers of Star Wars: Galactic Racer. ► Visit the VGC website for the latest games news: http://www.videogameschronicle.com ►… Continue reading
Interview: "There's Clearly Some Castlevania And Final Fantasy In There" – Mina The Hollower Composer Talks Secrets & Inspiration
Burrowing from the greats. Late last year, Yacht Club Games founder Sean Velasco described Mina The Hollower as “make or break” for the studio. After a long development… Continue reading







